Games are media, and media does not live in a vacuum; it is conversing with all other ideas created from ancient religious texts to other games of its genre. Some don’t believe all games are political, but games being political can mean they shape tomorrow’s politics more than politics are shaping them. Whose story gets told and whose point of view we give our audience matters in fixing a broken world. In this talk, we can explore easy and not-so-easy ways to combat supremacist narratives in our contributions to the media landscape that shapes our thinking.